Rewriting Dwindle pt 6 Health & Trauma
Original Dwindle had hit points, and rolling for damage. I kept this as I wanted a bit of an old-school feel. The HP were limited to 10 + 5 upgrades of 3 points each. This gave a total of 25 max HP. A tier 5 NPC will hit for 1d12 points. This means a PC could be down in as few as 3 hits. Armor decreases damage (max 5 armor to reduce damage by 5). But there is also a chance of loosing armor each time you're hit. With the more narrative approach to this edition, I'm doing away with swingy damage, and hit point pools. For more narrative damage, I have to admit that I am in love with the system presented in Blades in the Dark. But I will be modifying it a bit, of course. Trauma Often as a result of a failed roll, you will suffer Trauma. Trauma includes any negative effect such as injury from a skirmish, shock from a shoggoth, or delirium from a drug. You have 6 trauma boxes. When they are all filled, your character will leave the campaign in a suitable manner. For example, if the...