Monday Morning Muddy Mind
Dwindle is going well. I need to write up descriptions for skill test mechanics and for resource usage mechanics. These shouldn't take too long. I'll also need to to items. Then I'll need instructions for GM, creating NPCs, and how to run them.
In other games, I ran my current Zenagos set up with my daughter again. She groks the system well, and says she likes it. She finally had a chance to roll 10d6, they barely fit in her hands, and she didn't get a single 6! Also, as a side effect of understanding the mechanics better, she is more hesitant to reroll, because she doesn't want the blue markers (stress).
But I must say that I find it a bit boring. I was brainstorming yesterday, and I thought of a way to utilize d12 (or possibly 2d6?) to make a similar system without requiring fistfuls of d6s. I love the simplicity of the Year 0 Engine, but it does get a bit monotonous.
I have an idea for a zany post-apoc setting that includes Kaiju, Zombies, and Demons. Still need some hammering to get it worked out.
Then there is a hope to get some Dwindle in my Zenagos, but that can be swirled into my Zenagos Mechanics Rethink.
This gives us a list of topics for the week:
- Dwindle Mechanics
- Dwindle Items
- Dwindle GMing
- Zenagos mechanics rethink
- Setting Idea Write Up
Don't expect them in any particular order....
Comments
Post a Comment