Deadline: Gods of Miami
My next game project is another game that is nearly finished. I wrote it over the summer, and it is fairly polished already. I just need to generate some art for the Patreon version, give it a good edit, do some proofreading, and then lay it all out.
Originally, I was planning on getting a game out at the end of each month. However, after setting up my Patreon account, I realized that if a game draws someone to join the Patreon, they'll be immediately charged, and then they'll be charged a few days later when the new month rolls around. So, my new deadline is the beginning of the month. Since this is already the beginning of November, I'm planning to put out Gods of Miami for the beginning of December.
The game is Gods of Miami, nee Gods of Aureata. I have waffled on the setting. Part of me wanted to do a weird sci-fi / fantasy mashup, so over the summer I spent to much time editing the documents back and forth between the two settings.
But, now that I'm putting it out on the interwebs, I have to set it in stone. So I've decided on Gods of Miami. It will be set in contemporaneous Miami, Florida, USA, but there are sections to help players reestablish the setting in whatever city they wish.
The premise of the game is that the players are establishing a cult. They get to create their god, their god's goals, and the steps they need to bring about the god's endgame.
When I wrote the original version of this game, I had a lot of epiphanies, that I later ported into the last version of Dwindle. For example, this is where the ranked skills came from, as well as players building their personal abilities.
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