Finishing Chuseok

 Chuseok is nearly over. It is a great holiday spanning 3 days, and usually butting up with a weekend to give 5 days of family and food. It is a bit tiring, but also really good. I was able to get my mother-in-law talking about Korea in the '70s and '80s. Something I've learned a little about on my own, but it is always more interesting to hear about it from a first-hand witness.

I was able to get a lot of work done on Dwindle as well, and a bunch of reading.

On Dwindle I nearly have the free pdf version finished. with a cover page, it is currently 9.5 pages. with a full page being an example play. There are still a few rule clarifications I need to make, but I will have a lot of time this week. This week, I'll post up the updates to Dwindle as blog posts, and I'm going to try to finish up the pdf in my free time. Then, finally, I'll be able to finalize the Dwindle page.

I also recently discovered Spire: The City Must Fall . It is a couple of years old, but somehow it made it past my radar. I've made it past the bulk of the book, and I'm now diving into the setting descriptions. I feel like it is a mixture between Blades in the Dark and TechNoir.

It reminds me of Blades in the Dark because the core dice mechanic is nearly the same, but with d10s rather than d6. 

It reminds me of TechNoir because of the Fallout from stress. And of course, my usual problem comes into play, when I see something cool, I want to try to work it into my games. Blah!

One other thing I love about Spire is the evocativeness of the setting. No playable humans in the main book, bee druids, and interesting "abilities" that direct the narrative scene more than giving the players powers. Such as the Vermissian Sage Core Ability: 

Back Door: You throw open a door and lunge through it into a twisted metallic nightmare: Home. Once per session, and can find an entrance to the vault, no matter where you are in Spire (whether it was there before you started looking remains unclear).

 

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