Right in the Face

 Sometimes you'll sit and think and worry a problem to death. Just keep turning it over in your head. Looking at it from all directions. And then PoP! You realize you have been staring the answer right in the face the whole time.

This is what happened with me and TechNoir. I love a lot of things about the system. But I keep having a nagging feeling about the dice mechanics. The push dice cycle just isn't intuitive.

I kept trying to rework the system, but the Push dice as a resource is so ingrained, that the system would just break down. 

Then I was thinking. I really like the Adjectives. I really like the object Tags. I really like the system of figuring out Cost for an object. I love the Plot Map mechanics. I just don't care that much about the rolling mechanic.

Last night I was looking back over my files, and came across Gods of Aureata (be patient, I'll get to it after Dwindle). I tried to recall what exactly my mechanics had been. Then I realized how similar it was to what I was trying to bend TechNoir into. But the TechNoir parts fill the holes that had been standing in Gods of Aureata system, and by patching them together, I can make an interesting Plot Map driven game.

I'm still working out the details. I know I've typed this before, but I think I'm onto something here. 

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