ReWriting Dwindle pt 7 Character Sheet

 Writing up a character sheet helps me visualize what is happening in a game. One of the first things I do when I look at a new RPG is look at the character sheet. This usually lets me see what the designer is prioritizing (what is top left and center), and it suggests a lot about the game. Nitty Gritty simulations will have small spaces to write lots of numbers. Narrative games will have big empty spaces to jot narrative notes.

Of course, that means, writing my own character sheets helps me visualize what is happening in my game.

Dwindle is somewhere between? There are a lot of narrative pieces to a character, and they take up a large amount of space. 10 Skills, 5 items, 5 resources, 5 backgrounds, 6 traumas, and room for 9 abilities. 

On an A4 page I fit all of that, a nearly complete summarization of the mechanics, and a good amount of space for notes.

It's not pretty, but here is the base sheet for Dwindle 3.0 (the version I've been blogging about).

I'm going to try to print off a copy tomorrow to proof. Then I need to figure out which rules I've left off of the blog.

Comments