Push Dice
So I was sitting here last night, noodling around with the mechanics of TechNoir. I was thinking about their concept of Push Dice, and it got me thinking....
Maybe this system is not for me. For one thing, The Push Dice mechanic as written is a bit cumbersome. You have to have a matching adjective to add a push die. You can only use a push die to improve an adjective if you rolled it, and if it survived the hurt dice, and even then you have to pass it to the GM. The number of push dice are low, and therefore I can see players being fine with an adjective only lasting until the end of the scene; which in my opinion is a long time. Heck, even an example in the book, has an NPC shaking off an Adjective after a single round.
But I do love the Adjective and Tag network, so I am thinking about how to incorporate them into another dice game. Something that will more easily take on magic without totally breaking the rules.
I'm thinking of a Pokethulhu or Year Zero Engine based game system, but haven't worked it all out yet.
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