ReWriting Dwindle pt 11 Adjusting Rules
This weekend, I had an idea. I will lay it out in relation to its past. When I first made Dwindle, the Resources were capped by the Tier. So you could only have 1 wealth 1 preparation, and 1 contacts at Tier 1. I kinda forgot it during one of the game hiatuses. But I want to bring it back.
I am thinking of expanding this governing of dice by limiting the max size for Background dice as well. My thinking is this: Old Dwindle used to have damage dice, which were based around 1d (1 tier die). So, if I limit the size of these bonus die by the tiers, it would, sort of, grant the same feeling?
I am also considering writing a d6 version of it, based loosely on the Year Zero Engine, but that is another game for another time.
In slightly related news, I have begun character design for the pdf. I have an idea of what I want, but it is slightly out of my usual art style. I need to study more sources of art to nail everything down.
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